;Info [ Npc Name{GambleWoman} X=10 Y=6 MapName={Gambleroom} ]

;NPC Release 1 (2003) By Geoff
;99% Translated NPCs Including Quests

[@main]
#IF
equal p9 0
#ACT
goto @main-1
BreakTimeRecall 
break

#IF
equal p9 1
#ACT
goto @race
BreakTimeRecall 
break

#IF
equal p9 2
#ACT
goto @cube
BreakTimeRecall 
break

#IF
equal p9 9
#ACT
goto @quit
BreakTimeRecall 
break

[@main-1]
#IF
#ACT
mov p9 0
#SAY
Hello <$USERNAME>.\
Welcome to Room 14.\
Here you need to be lucky.\
But you might be unlucky...\
We will see...\\
<Continue/@penalty>

[@Quit]
#IF
#ACT
map B011


[@Penalty]
#IF
random 2
#SAY
You Win 5 Gamble Chips\\
<Cool/@race>
#ACT
take gamblechip 5
mov p9 1
break

#IF
random 2
#SAY
You Win 4 Gamble Chips\\
<Cool/@race>
#ACT
give gamblechip 3
mov p9 1
break
#ELSEACT
goto @Penalty

[@race]
Lets get you out of here\
Role the dice\\
<Rollin/@pre_cube>

[@pre_cube]
#IF
checkitem gamblechip 1
#ACT
mov p9 2
take gamblechip 1
movr d0 6
inc d0 1
playdice 1 @cube
#SAY
Continue\ \
<Ok/@cube>
#ELSESAY
<$USERNAME>, you haven't got any chips!\
Go get some if you want to gamble\ \
<Silly Me/@Quit>
mov p9 9

[@cube]
#SAY
Hey, you rolled a <$STR(D0)>\
You can now move <$STR(D0)> rooms forward.\ \
<Sweet, lets move!/@next_cube>

[@next_cube]
#IF
equal d0 1 
#ACT
goto @posi1
break

#IF
equal d0 2 
#ACT
goto @posi2
break

#IF
equal d0 3 
#ACT
goto @posi3
break

#IF
equal d0 4 
#ACT
goto @posi4
break

#IF
equal d0 5
#ACT
goto @posi5
break

#IF
equal d0 6 
#ACT
goto @posi6
break

[@Posi1]
#IF
#ACT
batchDelay 1
addbatch B115
batchmove

[@Posi2]
#IF
#ACT
batchDelay 1
addbatch B115
addbatch B116
batchmove

[@Posi3]
#IF
#ACT
batchDelay 1
addbatch B115
addbatch B116
addbatch B117
batchmove

[@Posi4]
#IF
#ACT
batchDelay 1
addbatch B115
addbatch B116
addbatch B117
addbatch B118
batchmove

[@Posi5]
#IF
#ACT
batchDelay 1
addbatch B115
addbatch B116
addbatch B117
addbatch B118
addbatch B119
batchmove

[@Posi6]
#IF
#ACT
batchDelay 1
addbatch B115
addbatch B116
addbatch B117
addbatch B118
addbatch B119
addbatch B120
batchmove


